Kingshot KvK prep guide

Kingdom of Power, Kingshot's KvK: five days of prep every 28 days, then the battle. What each day scores and how the appointments work.

The prep week

Each day starts at 00:00 UTC, and Day 5 runs until the battle opens at 10:00 UTC Saturday. An item only scores on the day you use it.

Construction and research buffs

Best Each buff on its own activity's day. Save flexible items for the Day 3 duel, which boosts Day 4.

You are
  1. Day 1 · Monday 00:00 UTC

    City Construction

    Chief Minister, constructionKing skill: GroundworksPush duel? Situational
    Points
    Governor Charm level upDay 3 unless close
    43,750+
    Tempered Truegold, per building upgradeBest day
    30,000
    Intel Mission
    6,000
    Truegold, per building upgradeBest day
    2,000
    Truegold Dust, per tech researchDay 2 unless close
    1,000
    Speedup minute, constructionBest day
    30
    Speedup minute, researchDay 2 unless close
    30
    Speedup minute, training or promotionSave for Day 4
    30
    Speedup minute, Master Skills
    30
    Points per Charm level
    LevelPoints
    Level 143,750
    Level 287,500
    Level 3218,750
    Level 4612,500
    Level 5787,500
    Level 6875,000
    Level 7875,000
    Level 8910,000
    Level 9980,000
    Level 101,050,000
    Level 111,120,000

    Groundworks. Stacks with the Chief Minister on construction, so saved speedups finish more upgrades and spend more Truegold.

  2. Day 2 · Tuesday 00:00 UTC

    Basic Skills Up

    Chief Minister, researchKing skill: Fresh IdeasPush duel? Situational
    Points
    Tempered Truegold, per building upgrade
    30,000
    Hero Roulette spinDay 3 unless close
    8,000
    Master EmblemDay 3 unless close
    6,000
    Mythic hero shardDay 3 unless close
    3,040
    Truegold, per building upgrade
    2,000
    Epic hero shardDay 3 unless close
    1,220
    Truegold Dust, per tech researchBest day
    1,000
    Rare hero shardDay 3 unless close
    350
    Master's ManuscriptDay 3 unless close
    60
    Speedup minute, construction
    30
    Speedup minute, researchBest day
    30
    Speedup minute, training or promotionSave for Day 4
    30
    Speedup minute, Master Skills
    30
    Gather 1,000 bread
    2
    Gather 1,000 wood
    2
    Gather 200 stone
    2
    Gather 50 iron
    2

    Fresh Ideas. Stacks with the Chief Minister on research, so speedups finish more research and spend more Truegold Dust. Start the biggest projects inside it.

  3. Day 3 · Wednesday 00:00 UTC

    Pet Training

    No appointmentKing skill: NonePush duel? Yes
    Points
    Governor Charm level upBest day
    43,750+
    Advanced Taming MarkBest day
    15,000
    Hero Roulette spinBest day
    8,000
    Intel Mission
    6,000
    Master EmblemBest day
    6,000
    Mythic hero shardBest day
    3,040
    Epic hero shardBest day
    1,220
    Common Taming MarkBest day
    1,150
    Rare hero shardBest day
    350
    Master's ManuscriptBest day
    60
    Pet Advancement, per pointBest day
    50
    Points per Charm level
    LevelPoints
    Level 143,750
    Level 287,500
    Level 3218,750
    Level 4612,500
    Level 5787,500
    Level 6875,000
    Level 7875,000
    Level 8910,000
    Level 9980,000
    Level 101,050,000
    Level 111,120,000
  4. Day 4 · Thursday 00:00 UTC

    Hero Development

    Noble Advisor, trainingKing skill: MobilizePush duel? Situational
    Points
    Governor Charm level up
    43,750+
    MithrilBest day
    40,000
    Exclusive Gear WidgetBest day
    8,000
    Hero Gear ForgehammerBest day
    4,000
    Level 11 troop trainedBest day
    75
    Level 10 troop trainedBest day
    60
    Level 9 troop trainedBest day
    45
    Level 8 troop trainedBest day
    35
    Level 7 troop trainedBest day
    25
    Level 6 troop trainedBest day
    18
    Level 5 troop trainedBest day
    12
    Level 4 troop trainedBest day
    8
    Level 3 troop trainedBest day
    5
    Level 2 troop trainedBest day
    4
    Level 1 troop trainedBest day
    3
    Gather 1,000 bread
    2
    Gather 1,000 wood
    2
    Gather 200 stone
    2
    Gather 50 iron
    2
    Points per Charm level
    LevelPoints
    Level 143,750
    Level 287,500
    Level 3218,750
    Level 4612,500
    Level 5787,500
    Level 6875,000
    Level 7875,000
    Level 8910,000
    Level 9980,000
    Level 101,050,000
    Level 111,120,000

    Mobilize. Stacks with the Noble Advisor, so the same speedups train more troops. Day 4 scores troops trained, not the speedups behind them.

  5. Day 5 · Friday 00:00 to Saturday 10:00 UTC

    Power Boost

    Chief Minister, leftoversKing skill: On cooldown
    Points
    Governor Gear level up
    40,500+
    Mithril
    40,000
    Tempered Truegold, per building upgrade
    30,000
    Advanced Taming Mark
    15,000
    Exclusive Gear Widget
    8,000
    Intel Mission
    6,000
    Hero Gear Forgehammer
    4,000
    Truegold, per building upgrade
    2,000
    Common Taming Mark
    1,150
    Truegold Dust, per tech research
    1,000
    Pet Advancement, per point
    50
    Speedup minute, construction
    30
    Speedup minute, research
    30
    Speedup minute, training or promotion
    30
    Speedup minute, Master Skills
    30
    Gather 1,000 bread
    2
    Gather 1,000 wood
    2
    Gather 200 stone
    2
    Gather 50 iron
    2
    Points per Governor Gear level
    RarityPoints
    Uncommon40,500
    Uncommon, 1 star67,500
    Rare108,000
    Rare, 1 star162,000
    Rare, 2 stars183,600
    Rare, 3 stars194,400
    Epic116,280
    Epic, 1 star116,280
    Epic, 2 stars116,100
    Epic, 3 stars116,100
    Epic T1123,840
    Epic T1, 1 star123,840
    Epic T1, 2 stars147,060
    Epic T1, 3 stars147,060
    Mythic225,000
    Mythic, 1 star225,000
    Mythic, 2 stars225,000
    Mythic, 3 stars225,000
  6. Saturday · 10:00 UTC

    Battle

    The prep winner attacks the losing kingdom's castle. Kingdoms schedule Community Healing for Saturday 00:00 UTC.

The event screen in game has the final numbers.

Appointments

Chief Minister speeds up construction and research. Noble Advisor speeds up troop training. One player holds each position at a time, in 30 minute appointments the King hands out.

A kingdom that seats the players with the most prep items in those slots has the highest chances to win prep phase.

Build the schedule

King skills

The King has a speed skill for each activity prep scores: Groundworks for construction, Fresh Ideas for research and Mobilize for troop training. The prep week shows the day each one belongs on.

Why speed turns into points

A speed buff scores nothing by itself. It makes each upgrade, research and troop batch finish sooner, so the same speedups complete more of them. Days 1 and 2 pay for the Truegold and Truegold Dust those upgrades and research spend, and Day 4 pays for every troop trained. Each skill sits on its own activity's day and stacks with that day's appointment.

Timing

  • Schedule each skill for 00:00 UTC on its day, so its 24 hours cover that day exactly. Skills can be scheduled up to 48 hours ahead.
  • Check cooldowns before the prep week. A skill used just before prep may not be ready on its day.
  • Day 5 gets no speed skill. The skills used earlier in the week are still on cooldown.
  • A King's skills end when the castle battle starts and kingdom titles reset, even partway through their 24 hours.
  • Community Healing helps the battle, not prep. Kingdoms schedule it for Saturday 00:00 UTC.

Duel of the Elites

On Days 1 to 4, each kingdom's top 150 governors by power are split into 10 groups facing the other kingdom. Each group won adds 1% to your kingdom's prep points the next day only, up to 10% for all ten. It counts toward the kingdom's total, not personal or alliance points.

Day 3 is the duel to push. Pet items score only on Day 3 and Day 5, and Day 5 has no duel, so spend them all on Day 3: they score the same and also win Day 3 groups, each adding 1% to Day 4, one of the two biggest days.

Duel onBoostsPush duel?
Day 1Day 2, research and hero rouletteSituational
Day 2Day 3, pets and hero itemsSituational
Day 3Day 4, Mithril and trainingYes
Day 4Day 5, leftovers and MithrilSituational

Days 1, 2 and 4 are worth winning when a group is close.

Where to spend each item

Many items score on more than one day. If you are in Duel of the Elites, spend them on days where the following day has high point potential.

ItemScores onDuelNot competing
Truegold, Truegold Dust, speedupsDays 1, 2, 5With its King skillWith its King skill
Governor CharmsDays 1, 3, 4Day 3Day 4
Hero Roulette, shards, EmblemsDays 2, 3Day 3Either
Taming marks, Pet AdvancementDays 3, 5Day 3Either
Mithril, Widgets, ForgehammersDays 4, 5Day 4Day 4

Chat cheatsheet

The week on one card, ready to paste into game chat.

Construction and research buffs
You are

👑 Prep Cheatsheet

Day 1Day 2Day 3Day 4Day 5Item
✅⚠️✅⚠️✅Intel
🆗🚫✅🆗🚫Gov. charms
✅🆗🚫🚫🆗TG/TMPRD
👑🆗🚫🚫🆗Construc.
⚠️✅⚠️✅✅Gathering
🆗👑🚫🚫🆗Res. / Dust
🆗✅🚫🚫🆗Master ⏩
🚫🆗✅🚫🚫Embl/Manu
🚫🆗✅🚫🚫Roulette/
🚫⚠️⚠️👑🆗Troops
🚫🚫✅🚫🆗Pet adv./ref.
🚫🚫🚫✅🆗Widget.Mithr
🚫🚫🚫✅🆗Forgeham.
🚫🚫🚫🚫✅Gov gear.

🆗 Option ✅ Best 🚫 No

⚠️ Set-up for best day 👑King buff

King skill strategies

Duels tempt kingdoms to stack buffs early to win the next day's bonus. Whether that pays depends on what the next day scores. Mobilize stays on Day 4 in every plan, since only Day 4 scores training.

StrategyDay 1Day 2Verdict
One each dayGroundworksFresh IdeasBest
Both on Day 1Groundworks, Fresh IdeasNoneWeaker
Both on Day 2NoneGroundworks, Fresh IdeasAvoid
SwappedFresh IdeasGroundworksIf research is bigger

One each day

Every buff sits on its own activity's day, and each activity gets a full day of Chief Minister appointments to itself. Construction, the biggest total, carries the Day 1 duel, and research and hero roulette keep Day 2 strong. That leaves duel players free to save their flexible items for the Day 3 duel.

Both on Day 1

Groundworks and Fresh Ideas both run on Day 1, so Day 1 becomes the biggest day and its groups are close to certain. But the bonus lands on Day 2, which now has only hero roulette and shards, so the day it multiplies is small. Construction and research also share one day of Chief Minister slots, 48 appointments instead of 96, so half the players who could have held the buff go without it. Moving points to Day 1 does not create any.

Both on Day 2

The weakest plan. Day 1 is left nearly empty, so its groups likely go to the other kingdom, and their bonus lands on Day 2, the day you made biggest. Your own Day 2 wins then boost Pet Training, the smallest day.

Swapped: research Day 1, construction Day 2

Construction is usually larger than research, because Truegold scores 2,000 a unit. Moving it to Day 2 sends its duel wins to Pet Training, while the smaller research total feeds Day 2. This only makes sense if your kingdom holds far more research than construction.

KvK prep FAQ

Timing

What is Kingdom of Power in Kingshot?

Kingshot's KvK event. Two matched kingdoms compete through five days of prep, and the kingdom with more prep points attacks the other's castle in the battle on Saturday.

When is KvK prep in Kingshot?

Every 28 days. Prep runs 5 days from Monday at 00:00 UTC. Days 1 to 4 last 24 hours each, and Day 5 runs until the battle opens at 10:00 UTC on Saturday. The countdown in this site's header shows where the cycle stands.

When does each prep day reset?

At 00:00 UTC, except Day 5, which runs until 10:00 UTC Saturday. An item only scores on the day you use it, so hold Truegold, Mithril and taming marks until the day that rewards them.

Points

What scores the most on each prep day?

Days 1 and 2 both score speedups, Truegold and Truegold Dust, and Day 2 adds hero roulette and shards. Day 3 scores taming marks, Day 4 Mithril, widgets and troops trained, and Day 5 almost everything. The prep week lists every task.

How many points should I aim for each day?

As many as you can. Prep is won on the kingdom's total, so every account's points matter.

Appointments

What are Chief Minister and Noble Advisor?

Chief Minister speeds up construction and research, and Noble Advisor speeds up troop training. One player holds each at a time, in 30 minute appointments.

Which prep days have appointments?

Chief Minister on Days 1, 2 and 5, and Noble Advisor on Day 4. Day 3 has none. Most kingdoms put construction on Day 1, research on Day 2 and leftover upgrades on Day 5, with no King skill left for Day 5.

How do I build the appointment schedule?

Collect sign-ups with a hosted form, then generate a schedule that seats every slot by projected points. Drag players to adjust, and share a read-only link with your kingdom.

King skills

Which day should the King use each prep skill?

Groundworks on Day 1 for construction, Fresh Ideas on Day 2 for research, and Mobilize on Day 4 for training. Schedule each for 00:00 UTC on its day, so its 24 hours cover that day. The King skills section explains why.

What is Duel of the Elites in KvK prep?

On Days 1 to 4, each kingdom's top 150 governors are split into 10 groups against the other kingdom. Each group won adds 1% to your kingdom's prep points the next day only, up to 10%. Pet items score on Day 3 and Day 5, but Day 5 has no duel, so spend them all on Day 3, where they also win groups that boost Day 4.

Which day should I use Charms, pets and hero items?

In Duel of the Elites, Day 3, where they can win the groups that boost Day 4. Everyone else gains little either way, so Charms on Day 4 and the rest on any day they score. See where to spend each item.

Should we stack King skills on Day 1 to win the duel?

Usually not. A Day 1 win only boosts Day 2, which is small once research has moved to Day 1, and both activities then share one day of Chief Minister slots. See King skill strategies.

Winning

What does winning KvK prep give?

The kingdom with more prep points attacks the castle of the kingdom that lost prep. The prep winner also keeps its own king position regardless of the castle battle's result, so it can never be ruled by the other kingdom's High King.

What is a High King in Kingshot?

The king of a kingdom that wins both prep and the castle battle. They rule both kingdoms: they can close appointment buffs to the other kingdom, withhold its kingdom-wide buffs, use every King skill but Kingdom Search on both kingdoms' players, and assign titles and jail across both.

How long does a High King rule in Kingshot?

Two weeks from the castle battle that crowns them. For that time they rule both their own kingdom and the one they conquered.