Kingshot KvK prep guide
Kingdom of Power, Kingshot's KvK: five days of prep every 28 days, then the battle. What each day scores and how the appointments work.
The prep week
Each day starts at 00:00 UTC, and Day 5 runs until the battle opens at 10:00 UTC Saturday. An item only scores on the day you use it.
Best Each buff on its own activity's day. Save flexible items for the Day 3 duel, which boosts Day 4.
You are- Day 1 · Monday 00:00 UTC
City Construction
Chief Minister, constructionKing skill: GroundworksPush duel? SituationalPoints- Governor Charm level upDay 3 unless close
- 43,750+
- Tempered Truegold, per building upgradeBest day
- 30,000
- Intel Mission
- 6,000
- Truegold, per building upgradeBest day
- 2,000
- Truegold Dust, per tech researchDay 2 unless close
- 1,000
- Speedup minute, constructionBest day
- 30
- Speedup minute, researchDay 2 unless close
- 30
- Speedup minute, training or promotionSave for Day 4
- 30
- Speedup minute, Master Skills
- 30
Points per Charm level
Level Points Level 1 43,750 Level 2 87,500 Level 3 218,750 Level 4 612,500 Level 5 787,500 Level 6 875,000 Level 7 875,000 Level 8 910,000 Level 9 980,000 Level 10 1,050,000 Level 11 1,120,000 Groundworks. Stacks with the Chief Minister on construction, so saved speedups finish more upgrades and spend more Truegold.
- Day 2 · Tuesday 00:00 UTC
Basic Skills Up
Chief Minister, researchKing skill: Fresh IdeasPush duel? SituationalPoints- Tempered Truegold, per building upgrade
- 30,000
- Hero Roulette spinDay 3 unless close
- 8,000
- Master EmblemDay 3 unless close
- 6,000
- Mythic hero shardDay 3 unless close
- 3,040
- Truegold, per building upgrade
- 2,000
- Epic hero shardDay 3 unless close
- 1,220
- Truegold Dust, per tech researchBest day
- 1,000
- Rare hero shardDay 3 unless close
- 350
- Master's ManuscriptDay 3 unless close
- 60
- Speedup minute, construction
- 30
- Speedup minute, researchBest day
- 30
- Speedup minute, training or promotionSave for Day 4
- 30
- Speedup minute, Master Skills
- 30
- Gather 1,000 bread
- 2
- Gather 1,000 wood
- 2
- Gather 200 stone
- 2
- Gather 50 iron
- 2
Fresh Ideas. Stacks with the Chief Minister on research, so speedups finish more research and spend more Truegold Dust. Start the biggest projects inside it.
- Day 3 · Wednesday 00:00 UTC
Pet Training
No appointmentKing skill: NonePush duel? YesPoints- Governor Charm level upBest day
- 43,750+
- Advanced Taming MarkBest day
- 15,000
- Hero Roulette spinBest day
- 8,000
- Intel Mission
- 6,000
- Master EmblemBest day
- 6,000
- Mythic hero shardBest day
- 3,040
- Epic hero shardBest day
- 1,220
- Common Taming MarkBest day
- 1,150
- Rare hero shardBest day
- 350
- Master's ManuscriptBest day
- 60
- Pet Advancement, per pointBest day
- 50
Points per Charm level
Level Points Level 1 43,750 Level 2 87,500 Level 3 218,750 Level 4 612,500 Level 5 787,500 Level 6 875,000 Level 7 875,000 Level 8 910,000 Level 9 980,000 Level 10 1,050,000 Level 11 1,120,000 - Day 4 · Thursday 00:00 UTC
Hero Development
Noble Advisor, trainingKing skill: MobilizePush duel? SituationalPoints- Governor Charm level up
- 43,750+
- MithrilBest day
- 40,000
- Exclusive Gear WidgetBest day
- 8,000
- Hero Gear ForgehammerBest day
- 4,000
- Level 11 troop trainedBest day
- 75
- Level 10 troop trainedBest day
- 60
- Level 9 troop trainedBest day
- 45
- Level 8 troop trainedBest day
- 35
- Level 7 troop trainedBest day
- 25
- Level 6 troop trainedBest day
- 18
- Level 5 troop trainedBest day
- 12
- Level 4 troop trainedBest day
- 8
- Level 3 troop trainedBest day
- 5
- Level 2 troop trainedBest day
- 4
- Level 1 troop trainedBest day
- 3
- Gather 1,000 bread
- 2
- Gather 1,000 wood
- 2
- Gather 200 stone
- 2
- Gather 50 iron
- 2
Points per Charm level
Level Points Level 1 43,750 Level 2 87,500 Level 3 218,750 Level 4 612,500 Level 5 787,500 Level 6 875,000 Level 7 875,000 Level 8 910,000 Level 9 980,000 Level 10 1,050,000 Level 11 1,120,000 Mobilize. Stacks with the Noble Advisor, so the same speedups train more troops. Day 4 scores troops trained, not the speedups behind them.
- Day 5 · Friday 00:00 to Saturday 10:00 UTC
Power Boost
Chief Minister, leftoversKing skill: On cooldownPoints- Governor Gear level up
- 40,500+
- Mithril
- 40,000
- Tempered Truegold, per building upgrade
- 30,000
- Advanced Taming Mark
- 15,000
- Exclusive Gear Widget
- 8,000
- Intel Mission
- 6,000
- Hero Gear Forgehammer
- 4,000
- Truegold, per building upgrade
- 2,000
- Common Taming Mark
- 1,150
- Truegold Dust, per tech research
- 1,000
- Pet Advancement, per point
- 50
- Speedup minute, construction
- 30
- Speedup minute, research
- 30
- Speedup minute, training or promotion
- 30
- Speedup minute, Master Skills
- 30
- Gather 1,000 bread
- 2
- Gather 1,000 wood
- 2
- Gather 200 stone
- 2
- Gather 50 iron
- 2
Points per Governor Gear level
Rarity Points Uncommon 40,500 Uncommon, 1 star 67,500 Rare 108,000 Rare, 1 star 162,000 Rare, 2 stars 183,600 Rare, 3 stars 194,400 Epic 116,280 Epic, 1 star 116,280 Epic, 2 stars 116,100 Epic, 3 stars 116,100 Epic T1 123,840 Epic T1, 1 star 123,840 Epic T1, 2 stars 147,060 Epic T1, 3 stars 147,060 Mythic 225,000 Mythic, 1 star 225,000 Mythic, 2 stars 225,000 Mythic, 3 stars 225,000 - Saturday · 10:00 UTC
Battle
The prep winner attacks the losing kingdom's castle. Kingdoms schedule Community Healing for Saturday 00:00 UTC.
The event screen in game has the final numbers.
Appointments
Chief Minister speeds up construction and research. Noble Advisor speeds up troop training. One player holds each position at a time, in 30 minute appointments the King hands out.
A kingdom that seats the players with the most prep items in those slots has the highest chances to win prep phase.
Build the scheduleKing skills
The King has a speed skill for each activity prep scores: Groundworks for construction, Fresh Ideas for research and Mobilize for troop training. The prep week shows the day each one belongs on.
Why speed turns into points
A speed buff scores nothing by itself. It makes each upgrade, research and troop batch finish sooner, so the same speedups complete more of them. Days 1 and 2 pay for the Truegold and Truegold Dust those upgrades and research spend, and Day 4 pays for every troop trained. Each skill sits on its own activity's day and stacks with that day's appointment.
Timing
- Schedule each skill for 00:00 UTC on its day, so its 24 hours cover that day exactly. Skills can be scheduled up to 48 hours ahead.
- Check cooldowns before the prep week. A skill used just before prep may not be ready on its day.
- Day 5 gets no speed skill. The skills used earlier in the week are still on cooldown.
- A King's skills end when the castle battle starts and kingdom titles reset, even partway through their 24 hours.
- Community Healing helps the battle, not prep. Kingdoms schedule it for Saturday 00:00 UTC.
Duel of the Elites
On Days 1 to 4, each kingdom's top 150 governors by power are split into 10 groups facing the other kingdom. Each group won adds 1% to your kingdom's prep points the next day only, up to 10% for all ten. It counts toward the kingdom's total, not personal or alliance points.
Day 3 is the duel to push. Pet items score only on Day 3 and Day 5, and Day 5 has no duel, so spend them all on Day 3: they score the same and also win Day 3 groups, each adding 1% to Day 4, one of the two biggest days.
| Duel on | Boosts | Push duel? |
|---|---|---|
| Day 1 | Day 2, research and hero roulette | Situational |
| Day 2 | Day 3, pets and hero items | Situational |
| Day 3 | Day 4, Mithril and training | Yes |
| Day 4 | Day 5, leftovers and Mithril | Situational |
Days 1, 2 and 4 are worth winning when a group is close.
Where to spend each item
Many items score on more than one day. If you are in Duel of the Elites, spend them on days where the following day has high point potential.
| Item | Scores on | Duel | Not competing |
|---|---|---|---|
| Truegold, Truegold Dust, speedups | Days 1, 2, 5 | With its King skill | With its King skill |
| Governor Charms | Days 1, 3, 4 | Day 3 | Day 4 |
| Hero Roulette, shards, Emblems | Days 2, 3 | Day 3 | Either |
| Taming marks, Pet Advancement | Days 3, 5 | Day 3 | Either |
| Mithril, Widgets, Forgehammers | Days 4, 5 | Day 4 | Day 4 |
Chat cheatsheet
The week on one card, ready to paste into game chat.
👑 Prep Cheatsheet
| Day 1 | Day 2 | Day 3 | Day 4 | Day 5 | Item |
|---|---|---|---|---|---|
| ✅ | ⚠️ | ✅ | ⚠️ | ✅ | Intel |
| 🆗 | 🚫 | ✅ | 🆗 | 🚫 | Gov. charms |
| ✅ | 🆗 | 🚫 | 🚫 | 🆗 | TG/TMPRD |
| 👑 | 🆗 | 🚫 | 🚫 | 🆗 | Construc. |
| ⚠️ | ✅ | ⚠️ | ✅ | ✅ | Gathering |
| 🆗 | 👑 | 🚫 | 🚫 | 🆗 | Res. / Dust |
| 🆗 | ✅ | 🚫 | 🚫 | 🆗 | Master ⏩ |
| 🚫 | 🆗 | ✅ | 🚫 | 🚫 | Embl/Manu |
| 🚫 | 🆗 | ✅ | 🚫 | 🚫 | Roulette/ |
| 🚫 | ⚠️ | ⚠️ | 👑 | 🆗 | Troops |
| 🚫 | 🚫 | ✅ | 🚫 | 🆗 | Pet adv./ref. |
| 🚫 | 🚫 | 🚫 | ✅ | 🆗 | Widget.Mithr |
| 🚫 | 🚫 | 🚫 | ✅ | 🆗 | Forgeham. |
| 🚫 | 🚫 | 🚫 | 🚫 | ✅ | Gov gear. |
🆗 Option ✅ Best 🚫 No
⚠️ Set-up for best day 👑King buff
King skill strategies
Duels tempt kingdoms to stack buffs early to win the next day's bonus. Whether that pays depends on what the next day scores. Mobilize stays on Day 4 in every plan, since only Day 4 scores training.
| Strategy | Day 1 | Day 2 | Verdict |
|---|---|---|---|
| One each day | Groundworks | Fresh Ideas | Best |
| Both on Day 1 | Groundworks, Fresh Ideas | None | Weaker |
| Both on Day 2 | None | Groundworks, Fresh Ideas | Avoid |
| Swapped | Fresh Ideas | Groundworks | If research is bigger |
One each day
Every buff sits on its own activity's day, and each activity gets a full day of Chief Minister appointments to itself. Construction, the biggest total, carries the Day 1 duel, and research and hero roulette keep Day 2 strong. That leaves duel players free to save their flexible items for the Day 3 duel.
Both on Day 1
Groundworks and Fresh Ideas both run on Day 1, so Day 1 becomes the biggest day and its groups are close to certain. But the bonus lands on Day 2, which now has only hero roulette and shards, so the day it multiplies is small. Construction and research also share one day of Chief Minister slots, 48 appointments instead of 96, so half the players who could have held the buff go without it. Moving points to Day 1 does not create any.
Both on Day 2
The weakest plan. Day 1 is left nearly empty, so its groups likely go to the other kingdom, and their bonus lands on Day 2, the day you made biggest. Your own Day 2 wins then boost Pet Training, the smallest day.
Swapped: research Day 1, construction Day 2
Construction is usually larger than research, because Truegold scores 2,000 a unit. Moving it to Day 2 sends its duel wins to Pet Training, while the smaller research total feeds Day 2. This only makes sense if your kingdom holds far more research than construction.
KvK prep FAQ
Timing
What is Kingdom of Power in Kingshot?
Kingshot's KvK event. Two matched kingdoms compete through five days of prep, and the kingdom with more prep points attacks the other's castle in the battle on Saturday.
When is KvK prep in Kingshot?
Every 28 days. Prep runs 5 days from Monday at 00:00 UTC. Days 1 to 4 last 24 hours each, and Day 5 runs until the battle opens at 10:00 UTC on Saturday. The countdown in this site's header shows where the cycle stands.
When does each prep day reset?
At 00:00 UTC, except Day 5, which runs until 10:00 UTC Saturday. An item only scores on the day you use it, so hold Truegold, Mithril and taming marks until the day that rewards them.
Points
What scores the most on each prep day?
Days 1 and 2 both score speedups, Truegold and Truegold Dust, and Day 2 adds hero roulette and shards. Day 3 scores taming marks, Day 4 Mithril, widgets and troops trained, and Day 5 almost everything. The prep week lists every task.
How many points should I aim for each day?
As many as you can. Prep is won on the kingdom's total, so every account's points matter.
Appointments
What are Chief Minister and Noble Advisor?
Chief Minister speeds up construction and research, and Noble Advisor speeds up troop training. One player holds each at a time, in 30 minute appointments.
Which prep days have appointments?
Chief Minister on Days 1, 2 and 5, and Noble Advisor on Day 4. Day 3 has none. Most kingdoms put construction on Day 1, research on Day 2 and leftover upgrades on Day 5, with no King skill left for Day 5.
How do I build the appointment schedule?
Collect sign-ups with a hosted form, then generate a schedule that seats every slot by projected points. Drag players to adjust, and share a read-only link with your kingdom.
King skills
Which day should the King use each prep skill?
Groundworks on Day 1 for construction, Fresh Ideas on Day 2 for research, and Mobilize on Day 4 for training. Schedule each for 00:00 UTC on its day, so its 24 hours cover that day. The King skills section explains why.
What is Duel of the Elites in KvK prep?
On Days 1 to 4, each kingdom's top 150 governors are split into 10 groups against the other kingdom. Each group won adds 1% to your kingdom's prep points the next day only, up to 10%. Pet items score on Day 3 and Day 5, but Day 5 has no duel, so spend them all on Day 3, where they also win groups that boost Day 4.
Which day should I use Charms, pets and hero items?
In Duel of the Elites, Day 3, where they can win the groups that boost Day 4. Everyone else gains little either way, so Charms on Day 4 and the rest on any day they score. See where to spend each item.
Should we stack King skills on Day 1 to win the duel?
Usually not. A Day 1 win only boosts Day 2, which is small once research has moved to Day 1, and both activities then share one day of Chief Minister slots. See King skill strategies.
Winning
What does winning KvK prep give?
The kingdom with more prep points attacks the castle of the kingdom that lost prep. The prep winner also keeps its own king position regardless of the castle battle's result, so it can never be ruled by the other kingdom's High King.
What is a High King in Kingshot?
The king of a kingdom that wins both prep and the castle battle. They rule both kingdoms: they can close appointment buffs to the other kingdom, withhold its kingdom-wide buffs, use every King skill but Kingdom Search on both kingdoms' players, and assign titles and jail across both.
How long does a High King rule in Kingshot?
Two weeks from the castle battle that crowns them. For that time they rule both their own kingdom and the one they conquered.